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Slay the spire dead branch
Slay the spire dead branch











Backstab is the best card to have, since its innate, costs zero, and does 11/14 HP damage. Zero-cost INNATE cards, as many as possible.Equally, if you have a lot of energy to burn, you can use this to replace your hand with a random but possibly usable amount of cards. Use this after you have ran out of all other possible combinations of introducing cards or adding effects. It costs two, but if zero-cost exhaustible cards are ran first, it can allow you to convert the rest of the cards you have in your hand to exhaustible Shivs to cycle through again. Storm of Steel can be leveraged very effectively, even with a low 3-energy turn. Same for Blade Dance which provides 2/3 Shivs as well. Its possible to play an extended hand in this manner, running a dozen, two dozen or even more cards with the right balance of play.Ī core to this to focus on putting cards in your deck that are innate exhaustible and those that introduce exhaustible cards, like Cloak and Dagger, which provide block and 1/2 Shivs. Combined with the Dead Branch relic, each card you exhaust will be replaced with a random new one from your color deck, giving you a renewing supply of cards to play. The heart of this strategy is to build a deck with numerous Innate, zero-energy or 1-energy exhaustible cards. Pairs extremely well with a deck that focuses on high Strength gain to do enormous damage. Discard decks focus on discarding cards to do damage and the light requirements of his combination pair decently, especially if you are leveraging a large number of Sneaky Strike, Heel Hook, and similar cards to gain back energy. This deck hand pairs extremely well with Finisher, since it adds even more damage into the mix even when you play non-attack cards. If one of those happens to be the Burst card, then you can duplicate skills, especially those that give you more attacks to stack up the Finisher finale. With a hand max of 10, you want to fill this amount and have cards in that draw that will let you draw more, especially attacks in this regard.

Slay the spire dead branch full#

The core of an innate deck is having a full hand of zero-cost or tactically overwhelming cards in the first draw. Exhaust deck really shines when combined with a zero-cost deck cum finisher approach. This approach goes very well with a poison heavy deck that applies poison per attack. For a default 3 Energy, that means you end up with 5 Energy versus four (4).

  • If you end a turn with 1 Energy, it looks like a bug is present in the relic, since it will give you your normal energy + 1 +1.
  • This means damage from other cards due to actions, such as exhaust, discard, etc., don't invalid the energy you will gain.
  • Only Attack cards invalidate the bonus energy.
  • Toolbox puts a random colorless card into your hand at the start of combat.
  • Good for those times that you go beyond one turn.
  • Nilry's Codex lets you choose 1 out of 3 cards to add to your draw pile each turn.
  • Enchiridion adds a power card into your hand at the start of combat.
  • Dead Branch  is provides a random card for every card you exhaust.
  • Incredibly useful when playing a long hand.
  • Mummified Hand makes a random card in your hand cost zero (0) that turn when you play a power card.
  • Letter Opener does 5 HP damage to all foes every 3 skills played in a turn.
  • In most cases, you will want to be aggressive and attack foes, unless you are running a complete Block only deck. The Art of War relic can seem tricky to use. If you have the mummified hand relic, it will make a random card cost (0) this turn for each power, allowing you to effectively play an entire hand rapidly.
  • If you add in Storm, especially multiples of the card, you can cycle through a couple of powers rapidly to load up on Lightning.
  • The innate cards for the Defect are setup for cold, so filling and cycling through a bunch of Frost is easily possible.
  • As a power starter, having multiple Infinite Blades provides you a strong second turn, especially if you also have Shiv upgrades or the Wristblade relic to bump their damage.
  • You get to do a ton of damage right off the cuff and get Block for it.
  • After Image combined with Backstab, Dramatic Entrance and Mind Blast make for a killer combination.
  • If you have the Necronomicon relic, the non upgraded version of Mind Blast will be played twice. Two of them with a deck of 25 or more can take out most single met foes and three can take out most elites alone. Mind Blast cost 2/1, so having 1 or 2 of these in your innate draw is powerful.
  • Another high damage winner is Mind blast, especially if you have a good sized deck.
  • slay the spire dead branch

    If you have an STR boost on turn one or can take a potion, you can blast all enemies for solid damage. Dramatic Entrance does 6/8 HP damage to ALL enemies and its boosted by STR.

  • Zero cost innate cards are king with this style of play.
  • This is an attackers deck, so you want to do as much damage with your opening hand as possible.










  • Slay the spire dead branch