
Backstab is the best card to have, since its innate, costs zero, and does 11/14 HP damage. Zero-cost INNATE cards, as many as possible.Equally, if you have a lot of energy to burn, you can use this to replace your hand with a random but possibly usable amount of cards. Use this after you have ran out of all other possible combinations of introducing cards or adding effects. It costs two, but if zero-cost exhaustible cards are ran first, it can allow you to convert the rest of the cards you have in your hand to exhaustible Shivs to cycle through again. Storm of Steel can be leveraged very effectively, even with a low 3-energy turn. Same for Blade Dance which provides 2/3 Shivs as well. Its possible to play an extended hand in this manner, running a dozen, two dozen or even more cards with the right balance of play.Ī core to this to focus on putting cards in your deck that are innate exhaustible and those that introduce exhaustible cards, like Cloak and Dagger, which provide block and 1/2 Shivs. Combined with the Dead Branch relic, each card you exhaust will be replaced with a random new one from your color deck, giving you a renewing supply of cards to play. The heart of this strategy is to build a deck with numerous Innate, zero-energy or 1-energy exhaustible cards. Pairs extremely well with a deck that focuses on high Strength gain to do enormous damage. Discard decks focus on discarding cards to do damage and the light requirements of his combination pair decently, especially if you are leveraging a large number of Sneaky Strike, Heel Hook, and similar cards to gain back energy. This deck hand pairs extremely well with Finisher, since it adds even more damage into the mix even when you play non-attack cards. If one of those happens to be the Burst card, then you can duplicate skills, especially those that give you more attacks to stack up the Finisher finale. With a hand max of 10, you want to fill this amount and have cards in that draw that will let you draw more, especially attacks in this regard.
Slay the spire dead branch full#
The core of an innate deck is having a full hand of zero-cost or tactically overwhelming cards in the first draw. Exhaust deck really shines when combined with a zero-cost deck cum finisher approach. This approach goes very well with a poison heavy deck that applies poison per attack. For a default 3 Energy, that means you end up with 5 Energy versus four (4).

If you have an STR boost on turn one or can take a potion, you can blast all enemies for solid damage. Dramatic Entrance does 6/8 HP damage to ALL enemies and its boosted by STR.
